America’s Army 3

By Chris, March 4, 2010

Americas Army 3 takes place in the fictional European Country of “Czervenia”.  Creating Czervenia gave us the opportunity to create Never before seen environments with a real world feel.  Each of the Americas Army 3 maps ship with 3 objectives:  Take and Hold VIP and Demolition. These game play objectives are setup to teach player the value of teamwork and strategy.  Download the game via Steam at www.AmericasArmy.com

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AA_Impact

My Role: Level Designer/Environment Artist

My Work: Detail Work, Optimization, Environment art creation and Placement, Particle system creation, Over all Polish, some scripting(via kismet),Material Creation

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N.M.E. amphibious forces are using the town of Morobayu as a staging area for operations in the area.

Impact is a great map for team play; the only way to survive is to communicate with your teammates as every corner holds dangerous surprises.

AA_Bridge

My Role: Level Designer/Environment Artist

My Work: Detail Work, Optimization, Lighting, Environment art creation and Placement, Over all Polish, Collision Creation

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Recent shelling by Czervenian forces has caused the displacement of the local population. They are currently being relocated to a nearby refugee camp. U.S. forces are providing protection to the evacuating civilians.

Bridge was originally a legacy map that gained a huge overhaul.  The map progressed from a simple A to B extraction mission into a more robust map with 3 unique combat zones.

AA_Alley

My Role: Level Designer/Environment Artist

My Work: Detail Work, Collision Creation, Optimization,Material Creation, scripting(via kismet), Environment art creation and Placement, Particle system creation, Over all Polish

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The city of Travnizeme has recently been occupied by Czervenian forces. The civilian population has been trapped in the region, and U.S. forces are escorting refugees from the region to U.N. refugee camps.

Alley is one of the Office Favorites.  it gives a great balance of interior and exterior play-spaces.  my favorite gameplay mode on this map is VIP.  We usually play this map during our “Game with the Public days”.

AA_Ranch

My Role: Level Designer/Environment Artist

My Work: Detail Work, Environment art creation and Placement, Polish, mesh cleanup, Lighting, Material Creation

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N.M.E. forces are using the farms in the region as staging grounds for operations in the region.

Ranch is our most expansive map to date.  on offense or defense you must stay on your toes as you never know where your enemy is coming from.

AA_Pipeline

My Role: Level Designer/Environment Artist

My Work: Detail Work, Optimization, Material Creation, Collision Refinement, Environment art creation and Placement, Particle system creation, Over all Polish

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A central pump station is being reactivated for use by the local government.

Pipeline is a Legacy map revised based on community input.  this map has great CQB (close quarters battles) opportunities which keep players on the edge of their seats.

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